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Small soldiers game boy controls
Small soldiers game boy controls










small soldiers game boy controls

This prevents one tank from wiping out an entire army. You can also rule that vehicles can only attack other vehicles. If the defender has 12 defending soldiers and thus rolls two dice, the tank could roll three. For example, a tank attacking a group of soldiers could roll one more die than the defending player. You might decide to assign an extra die for attacking vehicles. When attacking with tanks or other vehicles, assign a certain number of health points to each vehicle. He can also decide to end his turn without attacking. The attacker can decide to attack again, attack in a different spot or attack with fewer soldiers. The loser subtracts his roll from the winner's roll and the difference indicates how many soldiers he lost.

small soldiers game boy controls

In the event of a tie, look at the next two highest dice or roll again. Compare the scores of the die that rolled highest for each player and the person with the highest number wins. If six or less soldiers are in use, roll only one die. The attacker and defender each roll a pair of dice to represent the soldiers fighting. If the attacker or defender has fewer than 12 soldiers in the area being attacked, he can only use as many as he has. For example, perhaps he can only attack other soldiers that are within six inches of him. The players should determine the radius a soldier can attack. Corey Butler suggests cutting the range of movement in half for these conditions.Īfter declaring the attack phase, players can choose up to 12 soldiers to attack at one time and the enemy under fire can defend with up to 12 soldiers. Players may wish to use special rules for rough ground or soldiers moving uphill. If a tank turns around, this ends its movement for that turn and it cannot continuing moving until the next turn. Use a ruler to determine the distance each piece can move. Corey Butler in the article "Fighting Plastic" suggests allowing soldiers traveling on foot to move within a one foot radius on each turn and vehicles, such as a tank, to move two feet 1. Taking Your TurnĪt the start of your turn, move any soldiers and vehicles you want and then declare your attack phase. Determine any variations on the basic rules before you start and write them down so you can refer to them during play.

small soldiers game boy controls

A victory can be as simple as destroying all the enemy armies or as complex a mission as rescuing a hostage or defusing a bomb. You can alter the basic rules to accommodate different types of vehicles or soldiers and to adjust for different playing fields. Decide as a group on the rules for the game and on the victory conditions. Before you start the game, determine which soldiers and vehicles belong to which person and mark them with a piece of colored tape if you cannot tell them apart.












Small soldiers game boy controls